Gravebound…CR 4…不死生物(土系)

      

This humanoid figure has two impossibly deep pits where its eyes should beand long claws that stretch toward the ground.

Gravebound CR 4

Source Bestiary 5 pg. 128

XP 1,200

NE Medium undeadearth

先攻 +5感官 darkvision 60 尺;察觉 +8

防御

AC 17touch 11flat–footed 16+1 敏捷+6 natural

HP 375d8+15

强韧 +4 反射 +2 意志 +5

防御能力 amorphous免疫 undead traits

弱点 tied to the gravevulnerable to consecration

进攻

速度 30 尺,burrow 30

近战 2 claws +81d6+4 plus disease

特殊攻击 bury alivegravedigger

属性

力量 18 敏捷 13 体质 — 智力 11 感知 12 魅力 17

Base Atk +3CMB +7CMD 18

专长 Ability Focus(gravedigger Improved Initiative Weapon Focus(claw

技能 Acrobatics +5Intimidate +10Knowledgereligion+7,察觉 +8Stealth +8

语言 Common

生态

环境 any landgraveyards

组织 solitarypairor tomb3–6

宝物 standardshovelother treasure

特殊能力

Bury AliveSuAs a full–round actiona gravebound can manipulate the ground to fill in a pit that it created with its gravedigger ability. Any creature the gravedigger buries alive is trapped and can't moveand begins to suffocate. Creatures outside of the pit can dig out the buried creature. Each 5–foot cube of dirt weighs 3,000 poundsand a creature can move 5 times her maximum load worth of dirt per minuteor 10 times her maximum load if she has a shovel or other appropriate tool. Once all squares of dirt above a creature's head have been removedthe creature can breatheand can escape with a DC 15 Strength or Escape Artist check. A standing Medium creature typically has its head buried under 5 feet of earth3,000 pounds. For a Small creaturethis is increased to roughly 7 feet of earth4,200 pounds. If the creature was prone when it was buriedits head is buried under the full 10 feet of earth6,000 pounds.

DiseaseSuFalse DeathInjurysave 强韧 DC 15onset 1 dayfrequency 1/天;effect 1d4 魅力 damagecure 2 consecutive saves. The save DC is Charisma–based. A creature whose Charisma score is reduced to 0 by false death falls into a deep coma and appears to be dead to anyone who doesn't succeed at a DC 25 Heal check. After one weekthe affected creature wakes up with all of its Charisma restored.

GravediggerSuAs a standard actiona gravebound can open up a 10–foot–deep pit in the earth underneath a single creature. The creature can avoid falling into the pit with a successful DC 17 Reflex save. Because the pit is made of soft earththe falling damage the creature takes is nonlethal damage. The save DC is Charisma–based.

Tied to the GraveExA gravebound can't venture more than 1,000 feet from the spot where its body is buried.

Vulnerable to ConsecrationExWhenever a gravebound is within the area of a consecrate effectit must succeed at a DC 15 Fortitude save at the beginning of each of its turns or be staggered for 1 round.

Gravebound are hateful creatures formed when the souls of people who were buried alive returnanimating grave dirt to form new bodies. Obsessed with their own deathsgravebound can't travel far from their resting placesbut they seethe with the need to inflict their fate upon others. A gravebound digs graves and attempts to bury victims alive in themand wounds taken at its hands can cause a victim to appear to be dead. Each gravebound arises with a shovel attached to its back—a mark of its obsession— and those who slay a gravebound can take the shovel to assist buried allies before they suffocate.