Shasalqu…CR 3…魔法兽类

      

A ridge of jagged ice runs down the back of this glisteningdesertdwelling lizard.

Shasalqu CR 3

Source Bestiary 5 pg. 229 Pathfinder #79:The Half–Dead City pg. 84

XP 800

N Small magical beast

先攻 +6感官 darkvision 60 尺,low–light vision;察觉 +6

灵光 trapping cold10 尺,DC 14

防御

AC 15touch 13flat–footed 13+2 敏捷+2 natural+1 size

HP 304d10+8

强韧 +6 反射 +6 意志 +2

防御能力 heat absorption免疫 fire抗性 cold 10

进攻

速度 30

近战 tail slap +81d8+4 plus 1d6 cold

属性

力量 17 敏捷 15 体质 14 智力 2 感知 13 魅力 12

Base Atk +4CMB +6CMD 1822 vs. trip

专长 Improved Initiative Step Up

技能 Climb +7,察觉 +6Stealth +10

特质 frigid flesh

生态

环境 warm deserts

组织 solitarypairor cluster3–6

宝物 none

特殊能力

Frigid FleshExA creature that hits a shasalqu with a natural attack or an unarmed strike takes 1d6 points of cold damage.

Heat AbsorptionExShasalqus are immune to fire damage. Insteadthe shasalqu gains 1 temporary hit point for every 3 points of fire damage it would have takenwhich disappear after 1 hour.

Trapping ColdSuA shasalqu exudes a heat–sapping aura. Any creature that begins its turn within 10 feet of a shasalqu takes 1d6 points of cold damage and becomes entangled. A successful save negates both effects. An affected creature is entangled for as long as remains within the aura's area plus 1 additional round. Creatures whose cold immunity or resistance prevents all cold damage are not entangled. When a shasalqu diesthis aura persists around its corpse for 1 hour. The save DC is Constitution–based.

While some reptiles bask in the sun's warm embrace to raise their body temperaturesa shasalqu is ravenous in its search of warmth. Even in equatorial desertsit never seems to have enough heat. Instead of just relying on the suna shasalqu gathers energy by sapping the heat from the air around it. It then uses the intense cold generated from this heat absorption to trap its prey. A shasalqu is 3 feet tall at the shoulder and weighs about 40 pounds.

Most desert scholars believe the strange biology that fuels a shasalqu's heat absorption is the same as that of brown moldand some even claim that the creatures carry brown mold spores in their bodies. This could account for shasalqus' ability to sap heat from their surroundings even after they die. Because of their sandy environs and the drops of water that melt off their icy ridgesshasalqus' bodies are often caked in a layer of gritty mud. Motionless shasalqus are often mistaken for rocks or small muddy clumps from a distance—a mistake desert travelers quickly come to regret.

Shasalqus who settle near oases make their lairs far enough away to escape immediate noticeallowing them to sneak up on drinking or bathing creatures and then retreat to their lairs with little risk. Shasalqus that find a trade route within their territory also digs lairs far enough away to prey on travelers without betraying their presence.

Regardless of their locationsshasalqu lairs are often extremely damp since the desert's heat melts the accumulated ice that crusts on the creatures' hides. This makes shasalqu lairs breeding grounds for a variety of mosses and plantsespecially those that can withstand colder temperatures. These tiny oases rapidly become too mossy and cool for shasalqusforcing them to leave in search of new dens. Shasalqus frequently keep multiple dens within their territory and rotate between them.